{"params":{"colorway":{"type":"choice","default":"coalition-blue","label":"Colorway","describe":"curated kit-palette scheme; sets all nine zone albedos at once. coalition-blue = the shipped build, steel plinth with Coalition blue livery stripes, feet and cheek rings; empire-crimson = the same steel with Empire crimson livery; station-grey = an unaligned civilian emplacement, no faction colour at all, its livery reduced to a grey-on-grey panel; derelict-hulk = rusted tan armour with oxide livery for a dead battery; polar-white = a bright ice-station scheme where the head almost disappears into the hull value and the deep blue trim carries the read","options":["coalition-blue","empire-crimson","station-grey","derelict-hulk","polar-white"]},"plinth":{"type":"color","default":"#54555e","label":"Plinth armour","describe":"albedo of the whole pedestal structure \u2014 the ground flange, the sloped skirt, the stacked plinth tiers, the overhanging collar cap, the slew race and the turret base plate \u2014 plus the gun mount block on the cradle face. The dark structural value the entire object stands on; keep it well below Hull or the base and the drum fuse into one mass, and well above black or every low camera sees the underside as an open box"},"hull":{"type":"color","default":"#8d94a2","label":"Hull steel","describe":"albedo of the drum wall between its livery stripes, the head body sides, the cheek plate edges and the back of the head shell. The mid steel that most of the object is made of \u2014 one rung under Shell, two above Plinth"},"shell":{"type":"color","default":"#e2e3e5","label":"Head shell","describe":"albedo of the head crown, the two cheek plate faces and the cylindrical mantlet cradle between them. The lightest large area on the object: it is what makes the head read as a bright compact mass sitting on the dark pedestal from 10 m"},"accent":{"type":"color","default":"#577ca7","label":"Livery accent","describe":"albedo of the faction paint: the pair of vertical stripes on every drum facet, the hexagonal ring around each cheek plate and the four ground anchor feet. The single hot colour, roughly a tenth of the surface \u2014 this is the faction tell and the thing a buyer changes first"},"trim":{"type":"color","default":"#405f88","label":"Deep trim","describe":"albedo of the band across the front face of the head under the guns and of the muzzle collar at the end of each barrel. A deeper rung of the livery hue: it brackets the pale head with a dark blue at the front and gives the near-black barrels a coloured tip so they do not fade out at thumbnail size"},"stripe":{"type":"color","default":"#eaeaea","label":"Panel bar","describe":"albedo of the pale bar down the centre of every drum livery panel. The brightest value on the asset, kept to thin bars so it sparkles rather than flattening the drum"},"gun":{"type":"color","default":"#2d313f","label":"Gun metal","describe":"albedo of the two barrel tubes and the sensor pod housing. Near-black hardware, and the only place that value is allowed: it must stay off the large faces or the object grows holes at grazing angles"},"bore":{"type":"color","default":"#20242f","label":"Muzzle bore","describe":"albedo of the disc set inside each muzzle. The darkest value on the asset, seen only down the barrel mouths \u2014 it is what makes the guns read as tubes rather than rods"},"eye":{"type":"color","default":"#71928e","label":"Sensor lens","describe":"daytime albedo of the recessed hexagonal lens in the sensor pod \u2014 a muted, clearly UNLIT teal. It burns cyan after dark through the night declaration, so never brighten this to fake a glow"},"barrels":{"type":"range","default":2,"label":"Barrels","describe":"how many gun barrels the cradle carries, rebuilt at a constant 0.30 m spacing on the same mantlet \u2014 the triangle count moves with it. 1 = a single heavy centreline cannon, the silhouette narrows to one thick tube; 2 = shipped, the twin mount of the references; 3 = a triple battery whose outer tubes reach the cheek plates and dominate the front view","affects":"geometry","min":1,"max":3,"step":1},"plinthTiers":{"type":"range","default":2,"label":"Plinth tiers","describe":"how tall the pedestal is, REBUILT rather than scaled: each tier is one more 0.20 m armour band at a constant pitch, stepped 45 mm wider than the band above it, so the plinth gains real stacked structure and the turret gains 0.20 m of height per step \u2014 the triangle count moves with it. 1 = a squat 2.45 m emplacement whose drum sits straight on the skirt; 2 = shipped, one stepped tier under the livery drum; 3 = a 2.85 m stepped bastion. Band height, wall angle and the livery panel above are identical at every value","affects":"geometry","min":1,"max":3,"step":1},"mount":{"type":"choice","default":"anchors","label":"Mounting","describe":"how the emplacement is fixed down, which is the one thing that differs between the same gun on a planet, on a hull and on a station spine. anchors = shipped, a flared ground flange with four chunky blue wedge feet bolted to the deck; flange = feet and skirt deleted for a slim straight bolt collar that sits flush against a ship hull, 0.18 m lower; pylon = the flange shrinks to a small octagonal pad under a narrow stalk column, lifting the whole gun 0.20 m so it clears a parapet and reads as a station-spine mount. Everything above the drum is identical in all three","affects":"geometry","options":["anchors","flange","pylon"]}},"presets":{"coalition-blue":{"plinth":"#54555e","hull":"#8d94a2","shell":"#c3c5c9","accent":"#577ca7","trim":"#405f88","stripe":"#d5d5d6","gun":"#2d313f","bore":"#20242f","eye":"#71928e"},"empire-crimson":{"plinth":"#54555e","hull":"#7d7d84","shell":"#c3c5c9","accent":"#ba5954","trim":"#893d38","stripe":"#d5d5d6","gun":"#2d313f","bore":"#20242f","eye":"#71928e"},"station-grey":{"plinth":"#63646b","hull":"#a9afb7","shell":"#d5d5d6","accent":"#7d7d84","trim":"#54555e","stripe":"#c3c5c9","gun":"#3f424b","bore":"#20242f","eye":"#638e6e"},"derelict-hulk":{"plinth":"#5c3d41","hull":"#85736b","shell":"#a59b91","accent":"#672a26","trim":"#764a4c","stripe":"#bba7a4","gun":"#54555e","bore":"#20242f","eye":"#71928e"},"polar-white":{"plinth":"#63646b","hull":"#c3c5c9","shell":"#d5d5d6","accent":"#405f88","trim":"#577ca7","stripe":"#a9afb7","gun":"#3f424b","bore":"#20242f","eye":"#78b58f"}},"night":{"eye":{"color":"#4ad4d4","intensity":1,"describe":"cyan targeting sensor behind the pod lens","albedo":"#71928e","findable":true}},"rev":1792408798,"materials":{"plinth":{"kind":"metal","finish":"cast"},"hull":{"kind":"metal","finish":"satin"},"shell":{"kind":"metal","finish":"satin"},"accent":{"kind":"paint","finish":"eggshell"},"trim":{"kind":"paint","finish":"eggshell"},"stripe":{"kind":"paint","finish":"gloss"},"gun":{"kind":"metal","finish":"satin"},"bore":{"kind":"metal","finish":"brushed"},"eye":{"kind":"glass","finish":"clear"}},"materials_note":"what each colour zone is made of: `kind` and `finish` name a procedural PBR material in https://polyfork.dev/materials.mjs (dressByAlbedo finds a zone by its albedo in COLOR_0). A zone not listed has not been classified.","night_note":"match `albedo` in COLOR_0 exactly, make those vertices emissive at `color` and `intensity`, and drop your scene lights. findable false means that colour is no longer in this asset's geometry: skip the zone rather than guessing.","preview_v":1792466167,"mod_v":1792408798}