{"params":{"colorway":{"type":"choice","default":"classic","label":"Colorway","describe":"Pumpkin variety. classic = pumpkin-orange rind with a burnt-orange underside; cinderella = deep red-orange heirloom; ghost = bone-white rind with a tan underside; witch-purple = a pumpkin painted witch purple. The candle glow never changes.","options":["classic","cinderella","ghost","witch-purple"]},"face":{"type":"choice","default":"classic","label":"Face","describe":"What is carved through the front, every cut bevelled so its glowing wall shows from the front. classic = triangle eyes, triangle nose and a wide crescent grin with two square teeth hanging from the upper lip and a gap between them; scary = angry slanted eyes under jagged brows, a small nose and a zig-zag mouth with two fangs and lower teeth; goofy = round crossed eyes, a button nose and a big open grin with buck teeth and a tongue; cat = almond slit-pupil eyes, pointed ears, a small nose, a w-mouth and three whiskers a side; uncarved = a whole pumpkin with no holes, no interior and no candle (the porch, bin and patch pumpkin).","affects":"geometry","options":["classic","scary","goofy","cat","uncarved"]},"size":{"type":"choice","default":"medium","label":"Size","describe":"Body height 0.25 / 0.35 / 0.50 m (medium reaches a child's knee). Rebuilds the pumpkin: eight ribs at every size, larger ones squatter (width 1.18 to 1.36 x height); the rind wall and the candle stay their real size, so the small one looks crowded inside and the large one cavernous.","affects":"geometry","options":["small","medium","large"]},"lit":{"type":"toggle","default":true,"label":"Lit","describe":"Candle burning. On: a flame on the candle, and the cut walls and the inside are the candle-glow zone that lights at night. Off: no flame (a bare wick), and the cut walls and inside show plain pale pumpkin flesh. No effect on an uncarved pumpkin.","affects":"geometry"},"skin":{"type":"color","default":"#F0A03C","label":"Rind","describe":"Outer rind above the belly line."},"underside":{"type":"color","default":"#cd5c10","label":"Underside","describe":"Darker rind on the lower third, under the belly."},"stem":{"type":"color","default":"#6e5531","label":"Stem","describe":"The curled woody stem (and the wick when unlit)."},"glow":{"type":"color","default":"#FFC247","label":"Candle glow","describe":"Lit zone: the cut walls round every hole and the flame, while lit. Kit candle orange; keep it unique."},"flesh":{"type":"color","default":"#e09760","label":"Flesh","describe":"The cut walls round every hole when the candle is out."},"pulp":{"type":"color","default":"#b3693e","label":"Scooped inside","describe":"The scraped hollow seen through the holes, behind the glowing cut walls."},"wax":{"type":"color","default":"#ebe4e3","label":"Candle wax","describe":"The stubby pillar candle inside."}},"presets":{"classic":{"skin":"#F0A03C","underside":"#cd5c10","stem":"#6e5531"},"cinderella":{"skin":"#cd5c10","underside":"#a93206","stem":"#594c4d"},"ghost":{"skin":"#e0dddd","underside":"#bf947c","stem":"#6e5531"},"witch-purple":{"skin":"#9160c5","underside":"#5835a0","stem":"#332622"}},"night":{"glow":{"color":"#FFC247","intensity":0.9,"describe":"Candle light: the carved face walls, the hollow inside seen through them and the flame. Present when lit is on and the face is carved.","albedo":"#ffc247","findable":true}},"materials":{"skin":{"kind":"foliage","finish":"leaf"},"underside":{"kind":"foliage","finish":"leaf"},"stem":{"kind":"wood","finish":"raw"},"glow":{"kind":"emissive","finish":"flame"},"flesh":{"kind":"foliage","finish":"leaf"},"pulp":{"kind":"foliage","finish":"leaf"},"wax":{"kind":"plastic","finish":"satin"}},"rev":1793240737,"materials_note":"what each colour zone is made of: `kind` and `finish` name a procedural PBR material in https://polyfork.dev/materials.mjs (dressByAlbedo finds a zone by its albedo in COLOR_0). A zone not listed has not been classified.","night_note":"match `albedo` in COLOR_0 exactly, make those vertices emissive at `color` and `intensity`, and drop your scene lights. findable false means that colour is no longer in this asset's geometry: skip the zone rather than guessing.","preview_v":1793240944,"mod_v":1793240737}