{"params":{"colorway":{"type":"choice","default":"summer-green","label":"Colorway","describe":"The kit's season, read on the ground. summer-green is full green field with the paddy dark under standing water; autumn-gold bleaches the field to straw and turns the ripe paddy yellow; spring-flood floods the paddies so they take the colour of the sky and greens the young field; winter-stubble greys the whole valley to pale stubble and frozen mud. The geometry is identical in all four.","options":["summer-green","autumn-gold","spring-flood","winter-stubble"]},"edges":{"type":"choice","default":"island","label":"Edges","describe":"island cuts the block to an irregular floating landmass with sides that skirt down and stop, which is how one piece of ground is presented on its own. tile keeps the full square and forces the outer 4 m to the shared world field, so this block joins any other kit's terrain edge to edge with no crack. Switch to tile when you are laying more than one block.","affects":"geometry","options":["island","tile"]},"res":{"type":"choice","default":1,"label":"Detail","describe":"Metres per quad. 4 is coarse faceted ground, 2 is a mid read, 1 resolves each 2 m ishigaki tier face and each paddy bund as a single crisp facet and is the default. Two blocks can only be joined at the SAME setting, because differing vertex pitch along a shared edge cannot be closed by any height rule.","affects":"geometry","options":[4,2,1,0.5]},"span":{"type":"range","default":2,"label":"Size","describe":"How many 64 m chunks across the block is: 1 is a single 64 x 64 m chunk of the valley below the castle, with the river and the paddy land but no mound, because one 64 m chunk is smaller than the 176 m between castles; 2 is 128 x 128 m and is the default, holding the mound, its moat, the levelled town platform and the paddies around them; 4 is 256 x 256 m and sixteen times the ground with a second castle in it. Size and detail share one triangle budget, so past 2 the vertex pitch coarsens to hold it. Any size joins any other.","affects":"geometry","min":1,"max":4,"step":1},"relief":{"type":"range","default":1,"label":"Relief","describe":"Overall vertical exaggeration of everything this kit adds over the shared world field. 0 leaves the bare rolling valley with no earthworks at all; 1 is a working site with the castle mound standing 12 m in six tiers and a moat 2.8 m deep at its foot; 1.8 is a mountain castle over a gorge. Does not move the block edges, which always match the neighbours.","affects":"geometry","min":0,"max":1.8,"step":0.05},"castle":{"type":"range","default":1,"label":"Castle mound","describe":"Height of the terraced castle hill: an irregular eight-sided mound about 40 m across, standing on a platform levelled out of the valley for it, cut back into FIVE whole 2 m levels whose outlines are parallel offsets of one another, each with a dead-flat top for the keep, the turrets and the walls to stand on and one clean straight batter down to the next, so it reads as ishigaki stonework rather than as a hill. At 1 it stands 10 m above the valley and steps up 2 m at the base wall. 0 leaves open ground where the castle would be. One mound every 176 m of world, so the neighbouring block gets the next castle rather than the same one.","affects":"geometry","min":0,"max":1.6,"step":0.05},"moat":{"type":"range","default":1,"label":"Moat","describe":"Depth of the water-filled ditch ringing the castle mound, following the same eight-sided outline 8 m outside the base wall and 5 m across the flat floor with graded banks. It is dug to a LEVEL floor rather than to a constant depth, so the water stands as one sheet all the way round instead of running out of the low side, and it is dug into ground that has been levelled for the site first, which is what keeps the excavation an even depth the whole way round. At 1 the ditch is 2.8 m deep and carries about 1.5 m of standing water; 0 leaves a dry ring of open ground. This knob also sets the levelled platform, jointly with the castle knob.","affects":"geometry","min":0,"max":1.6,"step":0.05},"paddies":{"type":"range","default":1,"label":"Paddy terracing","describe":"How hard the low ground away from the castle snaps into flat rice plots divided by 0.5 m earth bunds, so a hillside becomes a flight of level shelves a paddy tile can actually sit on. They cover roughly a third of the block in broad patches with open field between them, they never form inside the moat or the river channel, and they take the paddy colour. 0 is unworked ground.","affects":"geometry","min":0,"max":1,"step":0.05},"knolls":{"type":"range","default":1,"label":"Wooded knolls","describe":"Size of the rough rises standing out of the valley floor beyond the town, clustered rather than spread evenly and kept well clear of the castle mound so they never break its tiers. They are the only landform here nobody cut, they stand 2 to 4 m at 1, and they are where the kit's pines and maples belong.","affects":"geometry","min":0,"max":1.6,"step":0.05},"river":{"type":"range","default":1,"label":"River","describe":"Size of the watercourse crossing the valley: at 1 the channel reaches about 7 m wide and 2.6 m deep with bare earth banks either side. The course is TRACED downhill through the shared world, so it always flows somewhere and it widens and deepens as it goes, and the water in it is a real surface that falls along the valley and stays level across it. 0 removes the river.","affects":"geometry","min":0,"max":1.8,"step":0.05},"terrace":{"type":"range","default":0.35,"label":"Level stepping","describe":"How hard ALL relief snaps to the kit's own 2 m grid module, on top of the castle mound, which is already cut in whole tiers. 0 is natural ground shaped only by the earthworks; 1 quantises every height in the block to whole 2 m levels, so street tiles, wall runs and townhouse footprints sit on dead-level shelves everywhere rather than only on the mound. The default keeps the valley organic with the levels just legible.","affects":"geometry","min":0,"max":1,"step":0.05},"pad":{"type":"range","default":0,"label":"Building pad","describe":"Levels a single square pad in the middle of the block, measured in whole 2 m modules of the kit's own grid: 0 is none, 4 is an 8 x 8 m plot for a minka, 10 is 20 x 20 m for a temple precinct, 16 is a 32 x 32 m town block. Its level is the ground's own mean there snapped to 25 cm and its edges land on module lines, so a boardwalk or paving run laid across it lands on the pad edge rather than half a tile over it. Capped so the pad and its ramp can never reach the 4 m skirt, because flattening the seam would break the join for every neighbour.","affects":"geometry","min":0,"max":16,"step":1},"flatten":{"type":"range","default":0,"label":"Level clearing","describe":"Clears a LEVEL AREA IN THE MIDDLE of the block for the whole town to stand on, and leaves the landscape around it alone. The number is the size of that clearing: 0 is none, 0.5 is a circle roughly a third of the block across, 1 is as large as it can go without touching the edges. Its rim is soft, so the ground rises out of the clearing rather than stepping. It levels the WORLD's slope as well as this kit's earthworks, which is what makes it genuinely buildable. The block's edges are never touched at any setting.","affects":"geometry","min":0,"max":1,"step":0.05},"erosion":{"type":"range","default":0,"label":"Weathering","describe":"Ages the site after it is built: hollows silt up and smooth out while crests stay sharp, which is how a freshly cut mound turns into one that has stood two hundred years \u2014 the tier shoulders round off and the moat banks slump. At 1 it moves the ground by about 3 m either way and lowers the average by around a metre, because weathering removes material. The block edges are untouched at any setting, so a weathered block still joins its neighbours exactly.","affects":"geometry","min":0,"max":1,"step":0.05},"field":{"type":"color","default":"#5C8F4E","label":"Field","describe":"Albedo of the ordinary worked ground between the paddies, the largest area in the model. One flat matte tone; all apparent variation is the facet lighting."},"paddy":{"type":"color","default":"#3E6B4A","label":"Rice paddy","describe":"Albedo of the flat terraced plots: the crop standing in water in summer, ripe in autumn, open water in spring, stubble in winter. It is the colour that says which season the whole kit is set in."},"earth":{"type":"color","default":"#6E5A45","label":"Bare earth","describe":"Albedo of everything that was dug: the moat banks and floor, the river bed and its banks, and any hollow the ground was cut into. Trodden mud with nothing growing on it."},"stone":{"type":"color","default":"#8A8A82","label":"Ishigaki stone","describe":"Albedo of any face steeper than 40 degrees: the batter of every castle tier, the base wall at the foot of the mound, the inner face of the moat and the island skirt. Bare fitted stone."},"upland":{"type":"color","default":"#7FA95C","label":"Upper ground","describe":"Albedo of the flat tops of the castle tiers and of the wooded knolls, more than 2.2 m above the valley floor: thinner, drier grass than the worked field below."},"water":{"type":"color","default":"#4A5560","label":"Water","describe":"Albedo of the moat and river surface. It is a separate mesh sitting on the water line, not a colour on the bed, so it stays flat across the moat however rough the floor under it is."}},"presets":{"summer-green":{"field":"#5C8F4E","paddy":"#3E6B4A","earth":"#6E5A45","stone":"#8A8A82","upland":"#7FA95C","water":"#4A5560"},"autumn-gold":{"field":"#9C825C","paddy":"#C9A227","earth":"#544537","stone":"#8A8A82","upland":"#D9C89A","water":"#5F6C78"},"spring-flood":{"field":"#7FA95C","paddy":"#5F6C78","earth":"#8C7355","stone":"#A8A79C","upland":"#B9A17B","water":"#38506B"},"winter-stubble":{"field":"#A8A79C","paddy":"#ECE8DE","earth":"#4E5148","stone":"#6F7069","upland":"#F1EEE6","water":"#39424C"}},"rev":1792408797,"materials":{"field":{"kind":"soil","finish":"dry"},"paddy":{"kind":"foliage","finish":"leaf"},"earth":{"kind":"soil","finish":"wet"},"stone":{"kind":"stone","finish":"rough"},"upland":{"kind":"foliage","finish":"leaf"},"water":{"kind":"paint","finish":"gloss"}},"materials_note":"what each colour zone is made of: `kind` and `finish` name a procedural PBR material in https://polyfork.dev/materials.mjs (dressByAlbedo finds a zone by its albedo in COLOR_0). A zone not listed has not been classified.","preview_v":1792441342,"mod_v":1792408797}