{"params":{"colorway":{"type":"choice","default":"green-shire","label":"Colorway","describe":"Curated kit schemes. green-shire is the default muted olive pasture over brown earth, English downland in summer; harvest-gold bleaches the grass to straw and cools the water for late August; wet-spring saturates everything green for April; winter-fell greys the whole valley down without any snow on it.","options":["green-shire","harvest-gold","wet-spring","winter-fell"]},"edges":{"type":"choice","default":"island","label":"Edges","describe":"island cuts the chunk to an irregular floating landmass with sides that skirt down and stop, which is how one piece of ground is presented on its own. tile keeps the full 64 x 64 m square and forces the outer 4 m to the shared world field, so this chunk joins any other kit's terrain edge to edge with no crack.","affects":"geometry","options":["island","tile"]},"res":{"type":"choice","default":0.5,"label":"Detail","describe":"Metres per quad. 4 is coarse faceted ground, 2 is a mid read, 1 resolves the lynchet banks and the river channel properly and is the default. Two blocks can only be joined at the SAME setting.","affects":"geometry","options":[4,2,1,0.5]},"span":{"type":"range","default":1,"label":"Size","describe":"How many 64m chunks across the block is: 1 is a single 64x64m chunk, 4 is 256x256m and sixteen times the ground. Size and detail share one triangle budget, so past 2 the vertex pitch coarsens to hold it. Any size joins any other, because the outer edge still lands on chunk lines and still matches the shared world field there.","affects":"geometry","min":1,"max":4,"step":1},"relief":{"type":"range","default":0.6,"label":"Relief","describe":"Overall vertical exaggeration of everything this kit adds over the shared world field. 0 leaves bare rolling ground, 1 gives downland rising 4-6 m with a river cut through it, 1.8 makes a steep-sided valley the village has to terrace to farm at all.","affects":"geometry","min":0,"max":1.8,"step":0.05},"downs":{"type":"range","default":1.2,"label":"Downland","describe":"Strength of the broad rounded rises the fields run over. They are gentler and wider than the forest kit's hillocks, because this is grazed and ploughed land rather than wooded ground: long backs and open tops, the sort of hill a track goes over rather than around.","affects":"geometry","min":0,"max":1.6,"step":0.05},"lynchets":{"type":"range","default":1,"label":"Field terraces","describe":"Strength of the strip lynchets: the step-like banks that form where the same fields have been ploughed along the contour for centuries, so a hillside becomes a flight of shallow level shelves about 1.6 m apart rather than a smooth slope. They appear only in the field patches, never in the river channel, and they are the clearest sign on the ground that this land is farmed. 0 is unworked hillside.","affects":"geometry","min":0,"max":1,"step":0.05},"outcrops":{"type":"range","default":1.6,"label":"Stone outcrops","describe":"Size of the bare rock knolls pushing up through the turf, clustered rather than spread evenly. They read as stone rather than grass, they are what the village quarried its walls from, and they give the scatter points somewhere convincing to put loose rock.","affects":"geometry","min":0,"max":1.6,"step":0.05},"river":{"type":"range","default":1.3,"label":"River","describe":"Size of the watercourse crossing the valley: at 1 the channel reaches about 6 m wide and 2.8 m deep, with graded banks either side and bare earth showing on them. The course is TRACED downhill through the world, so it always flows somewhere and it widens and deepens as it goes, and the water in it is a real surface that falls along the valley and stays level across it. 0 removes the river and leaves unbroken ground.","affects":"geometry","min":0,"max":1.8,"step":0.05},"erosion":{"type":"range","default":0.55,"label":"Erosion","describe":"Weathers the landforms after they are built: hollows cut down and smooth out while crests stay sharp, which is what distinguishes ground water has worked on from ground noise made. At 1 it moves the ground by about 3 m either way and lowers the average by around a metre. The block edges are untouched at any setting, so an eroded block still joins its neighbours exactly.","affects":"geometry","min":0,"max":1,"step":0.05},"flatten":{"type":"range","default":0.35,"label":"Level clearing","describe":"Clears a LEVEL AREA IN THE MIDDLE of the block for the village green and the buildings round it, and leaves the farmland around it alone. The number is the size of that clearing: 0 is none, 0.5 is a circle roughly a third of the block across, 1 is as large as it can go without touching the edges. Its rim is soft, so the ground rises out of the clearing rather than stepping. The block's edges are never touched at any setting, so a levelled block still joins its neighbours exactly.","affects":"geometry","min":0,"max":1,"step":0.05},"pasture":{"type":"color","default":"#6f7c53","label":"Pasture","describe":"Albedo of the ordinary grazed grass, the largest area in the model. One flat matte tone."},"meadow":{"type":"color","default":"#93a065","label":"Meadow","describe":"Albedo of the lighter growth on the open tops of the downland, where the soil is thin and the grass is drier."},"soil":{"type":"color","default":"#684d38","label":"Bare earth","describe":"Albedo of the ploughed and trodden ground: the river banks, the hollows, and the risers of the field terraces where the plough has cut in."},"stone":{"type":"color","default":"#e0dfdf","label":"Stone","describe":"Albedo of any face steeper than 62 degrees and of the rock knolls: bare stone and the island skirt."},"water":{"type":"color","default":"#6390ac","label":"River water","describe":"Albedo of the river surface. It is a separate mesh sitting on the water line, not a colour on the bed, so it stays flat across the channel however rough the bed under it is."}},"presets":{"green-shire":{"pasture":"#6f7c53","meadow":"#93a065","soil":"#684d38","stone":"#e0dfdf","water":"#6390ac"},"harvest-gold":{"pasture":"#8a8a52","meadow":"#c8bd7a","soil":"#856850","stone":"#e5e5e5","water":"#758299"},"wet-spring":{"pasture":"#55703f","meadow":"#7d9a4e","soil":"#473427","stone":"#a8a9a6","water":"#5a86a3"},"winter-fell":{"pasture":"#6a705c","meadow":"#9aa08a","soil":"#4a423a","stone":"#e5e5e5","water":"#758299"}},"rev":1792408799,"materials":{"pasture":{"kind":"foliage","finish":"leaf"},"meadow":{"kind":"foliage","finish":"leaf"},"soil":{"kind":"soil","finish":"dry"},"stone":{"kind":"stone","finish":"rough"},"water":{"kind":"glass","finish":"clear"}},"materials_note":"what each colour zone is made of: `kind` and `finish` name a procedural PBR material in https://polyfork.dev/materials.mjs (dressByAlbedo finds a zone by its albedo in COLOR_0). A zone not listed has not been classified.","preview_v":1792470757,"mod_v":1792408799}