{"params":{"colorway":{"type":"choice","default":"regolith-rust","label":"Colorway","describe":"which stone the boulder is cut from. The asset is one flat colour throughout \u2014 a rock is a single material, so every colorway sets exactly one albedo and all visible shading comes from the scene lights on the facets. regolith-rust = the default warm rust-brown that matches the kit terrain exactly, so the rock reads as native planet stone; pale-dust = a lighter dust-caked lump that sinks into a bright regolith field; dark-basalt = a dark warm volcanic block that stands out strongly against rust ground; grey-stone = a desaturated grey-blue stone for non-Mars-toned scenes","options":["regolith-rust","pale-dust","dark-basalt","grey-stone"]},"rock":{"type":"color","default":"#b2684b","label":"Rock","describe":"the single albedo of the entire boulder \u2014 every facet, every spall-scar terrace, the resting pad, all of it. This is the only colour on the asset. Keep it in the terrain family or the rock stops reading as native to the ground it stands on; darken it for a denser volcanic block, lighten it toward the dust tone for a lump that recedes into the background"},"squatness":{"type":"range","default":1,"label":"Squatness","describe":"trades height for girth at near-constant volume, changing the front silhouette dramatically. 0.78 is a tall upright chunk about 1.09 m high and 0.99 m wide that reads as a standing menhir; 1.0 the default settled boulder at 0.96 x 1.12 m; 1.32 a broad flattened slab about 0.83 m high and 1.29 m wide that hugs the ground","affects":"geometry","min":0.78,"max":1.32},"facets":{"type":"choice","default":"standard","label":"Facets","describe":"how many cleavage planes are intersected to cut the body, i.e. how coarse the polygonal outline is. chunky = 32 big crude planes (~0.33 m each) for a roughly shattered block with very long straight silhouette edges; standard = 46 (~0.28 m each, the Synty-tier read matching the refs); fine = 60 smaller planes for a rounder weathered lump \u2014 going finer than this measurably walks the silhouette back toward a smooth ball","affects":"geometry","options":["chunky","standard","fine"]},"angularity":{"type":"range","default":1,"label":"Angularity","describe":"how unequal the cleavage planes are, i.e. how craggy versus how equant the boulder reads. 0.35 cuts every plane at nearly the same distance from the centre, giving an even near-spherical polyhedron of similar facets; 1.0 is the default, a handful of broad cleavage faces among many smaller ones; 1.65 spreads the plane distances widely into a lopsided, roughly shattered chunk with a few very large flats and a visibly off-centre mass","affects":"geometry","min":0.35,"max":1.65},"scars":{"type":"range","default":3,"label":"Spall scars","describe":"how many facets carry a shallow spall scar \u2014 a chip where a flake of crust popped off, cut as a real three-terrace step (outer break, flat ledge, lower floor) so it shades itself with no colour change at all. 1 leaves a nearly pristine convex boulder with a single chip on the upper shoulder; 3 is the default, spread so no two share a height band; 6 makes a battered, heavily flaked rock. Sizes alternate big-small-medium so no two chips ever read as a matched pair","affects":"geometry","min":1,"max":6}},"presets":{"regolith-rust":{"rock":"#b2684b"},"pale-dust":{"rock":"#ac7c64"},"dark-basalt":{"rock":"#5b4337"},"grey-stone":{"rock":"#5f6570"}},"rev":1785356620,"materials":{"rock":{"kind":"stone","finish":"rough"}},"materials_note":"what each colour zone is made of: `kind` and `finish` name a procedural PBR material in https://polyfork.dev/materials.mjs (dressByAlbedo finds a zone by its albedo in COLOR_0). A zone not listed has not been classified.","preview_v":1792495644,"mod_v":1785356620}