{"params":{"colorway":{"type":"choice","default":"coalition-blue","label":"Colorway","describe":"curated kit-palette scheme; sets all seven zone albedos at once. coalition-blue is the shipped build \u2014 pale steel tube, bright Coalition-blue end drums; empire-crimson swaps the drums to Empire crimson over a half-step darker hull and stains the seal rings oxide; station-grey is the unaligned civilian corridor, drums in plain steel so only the value step separates them from the tube; derelict-hulk is a dead corridor in bone and rust-brown with near-black windows; hazard-amber is a maintenance run \u2014 pale tube, amber drums and near-black ribs, the highest-contrast preset at thumbnail","options":["coalition-blue","empire-crimson","station-grey","derelict-hulk","hazard-amber"]},"hull":{"type":"color","default":"#e2e3e5","label":"Hull plates","describe":"albedo of the pale steel octagonal tube between the two collars \u2014 the largest area on the asset and what makes the piece read as a bright bar with dark drums bolted on it from 10 m. Keep it near the top of the value ladder; darkening it to the ribs' value collapses the whole silhouette into one grey sausage"},"trim":{"type":"color","default":"#eaeaea","label":"Sill and tier trim","describe":"albedo of the window sill band down each flank, of the two pale tiers inside the hatch funnel and of the step from collar down to hull. The brightest zone; it is the surround the near-black viewport panes are read against, so it must stay at least a rung above the hull or the windows stop reading as set-in glass"},"rib":{"type":"color","default":"#7d7d84","label":"Rib bands","describe":"albedo of the raised grey rings that divide the tube into bays. A mid value, roughly two thirds the luma of the hull, so each rib reads as a band even where it faces the key light head-on. This is the zone to push dark for a heavier, more industrial corridor"},"collar":{"type":"color","default":"#577ca7","label":"Docking collar","describe":"albedo of the fat octagonal flange drum at each end and of its flat mating face \u2014 the accent colour and the faction tell of the piece. It is the first thing to move when repainting for a livery; taking it to a steel grey turns the corridor civilian without touching anything else"},"seal":{"type":"color","default":"#2d313f","label":"Seal rings and latches","describe":"albedo of the dark hardware: the chamfered arris around each collar rim, the dark tier inside the hatch funnel, the narrow seal groove on the inboard side of every rib, and the four latch blocks per collar. Near-black is right here \u2014 this is the only zone allowed down there apart from the panes, and it is what makes the pale masses look machined"},"port":{"type":"color","default":"#20242f","label":"Viewport panes","describe":"albedo of the rectangular window panes set into the sill bands, three per bay per flank. The darkest zone on the asset and the surface `night` lights up; by day it must read as unlit glass, so keep it below the seal rings rather than tinting it toward a colour"},"bore":{"type":"color","default":"#3f424b","label":"Hatch bore","describe":"albedo of the interior lining seen down the octagonal hatch mouth at each end. A mid gunmetal on purpose: painted near-black the mouth becomes a hole punched in the render, painted pale it stops reading as depth. Ignored when Hatch is set to sealed"},"bays":{"type":"range","default":3,"label":"Bays","describe":"how many hull bays the tube is built from, which is also what sets its LENGTH \u2014 the piece is rebuilt at a constant 1.30 m bay pitch, gaining a real rib band and a real row of three viewports per flank with every bay, never stretched. 2 = a 3.28 m stub with a single rib, 3 = the shipped 4.58 m corridor with two ribs, 5 = a 7.18 m run with four. The collars, the 1.76 m docking interface and the bay pitch itself are identical at every value, so any two builds chain end to end. Triangle count rises with the count","affects":"geometry","min":2,"max":5,"step":1},"girth":{"type":"range","default":1.37,"label":"Hull girth","describe":"across-flats width of the hull tube in metres. The collar stays at the kit's 1.76 m docking standard whatever this is, so the knob sets how far the end drums stand proud: 1.20 = a slim spar with fat telescoping flanges, 1.37 = the shipped 0.20 m step per side, 1.56 = a barrel-bodied corridor with thin end rims. The rib rings and the window sills are derived from it, so nothing floats or buries at any value. Overall length, collar size and the hatch bore are all part of the docking interface and never move","affects":"geometry","min":1.2,"max":1.56,"step":0.01},"facets":{"type":"choice","default":8,"label":"Cross-section facets","describe":"how many flats the tube, collars and ribs are turned from \u2014 one shared facet grid, so the latch blocks and window sills always land on a facet centre. 6 = a chunky hexagonal industrial duct that rests on its bottom edge; 8 = the shipped octagon of the reference; 12 = a near-round precision hull. Flat facets sit at both flanks at every value so the viewport strips never straddle an edge. Triangle count rises with the count","affects":"geometry","options":[6,8,12]},"hatch":{"type":"choice","default":"open","label":"Hatch","describe":"the state of the passage at both ends. open = the shipped through corridor, a near-black octagonal mouth sunk behind three machined tiers, for a piece mated between two modules. sealed = both mouths closed by a real pressure plate with a raised centre boss, for a capped spur, an unfinished station arm or a derelict; at thumbnail the two black holes become pale discs, which is the single biggest change any knob here makes to the silhouette read","affects":"geometry","options":["open","sealed"]}},"presets":{"coalition-blue":{"hull":"#c3c5c9","trim":"#d5d5d6","rib":"#7d7d84","collar":"#577ca7","seal":"#2d313f","port":"#20242f","bore":"#3f424b"},"empire-crimson":{"hull":"#a9afb7","trim":"#c3c5c9","rib":"#63646b","collar":"#9b4845","seal":"#672a26","port":"#20242f","bore":"#3f424b"},"station-grey":{"hull":"#c3c5c9","trim":"#d5d5d6","rib":"#7d7d84","collar":"#8d94a2","seal":"#3f424b","port":"#20242f","bore":"#54555e"},"derelict-hulk":{"hull":"#a59b91","trim":"#bba7a4","rib":"#85736b","collar":"#5c3d41","seal":"#2d313f","port":"#20242f","bore":"#3f424b"},"hazard-amber":{"hull":"#c3c5c9","trim":"#d5d5d6","rib":"#3f424b","collar":"#c49566","seal":"#2d313f","port":"#20242f","bore":"#54555e"}},"night":{"port":{"color":"#ffd9a0","intensity":0.8,"describe":"warm cabin light behind the viewport panes down both flanks","albedo":"#20242f","findable":true},"bore":{"color":"#4ad4d4","intensity":0.45,"describe":"cool spill from the lit passage out through the open hatch mouth (nothing to light when Hatch is sealed)","albedo":"#3f424b","findable":true}},"rev":1792408798,"materials":{"hull":{"kind":"metal","finish":"satin"},"trim":{"kind":"metal","finish":"satin"},"rib":{"kind":"metal","finish":"satin"},"collar":{"kind":"paint","finish":"matte"},"seal":{"kind":"rubber","finish":"black"},"port":{"kind":"glass","finish":"clear"},"bore":{"kind":"metal","finish":"satin"}},"materials_note":"what each colour zone is made of: `kind` and `finish` name a procedural PBR material in https://polyfork.dev/materials.mjs (dressByAlbedo finds a zone by its albedo in COLOR_0). A zone not listed has not been classified.","night_note":"match `albedo` in COLOR_0 exactly, make those vertices emissive at `color` and `intensity`, and drop your scene lights. findable false means that colour is no longer in this asset's geometry: skip the zone rather than guessing.","preview_v":1792466817,"mod_v":1792408798}