{"params":{"colorway":{"type":"choice","default":"high-summer","label":"Colorway","describe":"Curated kit schemes, all of them saturated and sunlit. high-summer is mid-green meadow under lighter crop with deep orange oxide in the ground; harvest-gold turns the crop to ripe wheat and warms the whole valley; spring-flush darkens the grass and brightens the rust for April; deep-green is the same land late in the day, the only cool scheme.","options":["high-summer","harvest-gold","spring-flush","deep-green"]},"edges":{"type":"choice","default":"island","label":"Edges","describe":"island cuts the chunk to an irregular floating landmass with sides that skirt down and stop, which is how one piece of ground is presented on its own. tile keeps the full 64 x 64 m square and forces the outer 4 m to the shared world field, so this chunk joins any other kit's terrain edge to edge with no crack.","affects":"geometry","options":["island","tile"]},"res":{"type":"choice","default":0.5,"label":"Detail","describe":"Metres per quad. 4 is coarse faceted ground, 2 is a mid read, 1 resolves the ditch banks and the edge of the old causeway properly and is the default. Two blocks can only be joined at the SAME setting.","affects":"geometry","options":[4,2,1,0.5]},"span":{"type":"range","default":1,"label":"Size","describe":"How many 64m chunks across the block is: 1 is a single 64x64m chunk, 4 is 256x256m and sixteen times the ground. Size and detail share one triangle budget, so past 2 the vertex pitch coarsens to hold it. Any size joins any other, because the outer edge still lands on chunk lines and still matches the shared world field there.","affects":"geometry","min":1,"max":4,"step":1},"relief":{"type":"range","default":1.8,"label":"Relief","describe":"Overall vertical exaggeration of everything this kit adds over the shared world field. 0 leaves flat open farmland, 1 gives meadow swells of 3-4 m with the old causeway standing about 3 m over them, 1.8 makes properly hilly country.","affects":"geometry","min":0,"max":1.8,"step":0.05},"swells":{"type":"range","default":0.15,"label":"Meadow swells","describe":"Strength of the soft rounded rises the fields lie over: the only landform here the weather made, and deliberately gentle, because this is land people chose to farm.","affects":"geometry","min":0,"max":1.6,"step":0.05},"causeway":{"type":"range","default":0.55,"label":"Old causeway","describe":"Height of the embankment the old world left: a bank about 24 m across with a narrow flat crown, running DEAD STRAIGHT over everything, now under grass, with warm oxide staining the ground where its buried steel is shallowest. It is the one feature here that is obviously engineered rather than grown, and it is what tells a viewer this green country is built on the wreck of something bigger. 0 removes it entirely.","affects":"geometry","min":0,"max":1.6,"step":0.05},"ditches":{"type":"range","default":0,"label":"Irrigation ditches","describe":"Depth of the channels the current inhabitants dug, on the kit's own 4 m grid and running parallel every 48 m, because they were laid out with the same measuring rod as everything else in the village. They hold real water, which is a separate flat surface and not a colour on the mud, and they are what makes the farm read as worked rather than merely green. 0 leaves the fields undrained.","affects":"geometry","min":0,"max":1.6,"step":0.05},"mounds":{"type":"range","default":1.6,"label":"Salvage mounds","describe":"Size of the lumpy rises where the old world's wreckage is buried close to the surface: clustered rather than spread evenly, stained with the same warm oxide as the causeway, and the obvious place to put a digging machine or a scrap pile.","affects":"geometry","min":0,"max":1.6,"step":0.05},"terrace":{"type":"range","default":0.05,"label":"Level stepping","describe":"Snaps the ground to 4 m steps, the kit's own module height, so barns, glasshouses and walker sheds sit on level shelves instead of on a slope. 0 is natural ground; 1 is a fully stepped building plot.","affects":"geometry","min":0,"max":1,"step":0.05},"erosion":{"type":"range","default":0.4,"label":"Erosion","describe":"Weathers the landforms after they are built: hollows cut down and smooth out while crests stay sharp. Raising it is how you age the causeway, because erosion rounds its shoulders the way sixty years of rain would. At 1 it moves the ground by about 3 m either way and lowers the average by around a metre. The block edges are untouched at any setting, so an eroded block still joins its neighbours exactly.","affects":"geometry","min":0,"max":1,"step":0.05},"flatten":{"type":"range","default":0.3,"label":"Level clearing","describe":"Clears a LEVEL AREA IN THE MIDDLE of the block for the village and its yards, and leaves the farmland around it alone. The number is the size of that clearing: 0 is none, 0.5 is a circle roughly a third of the block across, 1 is as large as it can go without touching the edges. Its rim is soft, so the ground rises out of the clearing rather than stepping. The block's edges are never touched at any setting, so a levelled block still joins its neighbours exactly.","affects":"geometry","min":0,"max":1,"step":0.05},"meadow":{"type":"color","default":"#5ea83a","label":"Meadow","describe":"Albedo of the ordinary grass, the largest area in the model. One flat matte tone."},"crop":{"type":"color","default":"#8fcb4a","label":"Crop","describe":"Albedo of the lighter growth on the tops of the swells and along the causeway, where the ground drains and the planting is heavier."},"soil":{"type":"color","default":"#5c4028","label":"Bare earth","describe":"Albedo of the dug ground: the ditch banks and beds, where the spade goes in every year and nothing grows."},"rust":{"type":"color","default":"#c2531f","label":"Oxide stain","describe":"Albedo of the ground stained warm orange by the buried metal underneath it, on the crown of the old causeway and over the salvage mounds. A second, deeper tone is mixed from this one and the bare earth, and the two are laid in ragged patches with clean turf showing between them, because an even coat reads as paint rather than as staining. Warm oxide, never a brown sludge: it is the colour that sings against the green and it is the kit's signature everywhere else too."},"water":{"type":"color","default":"#2fa8c9","label":"Ditch water","describe":"Albedo of the water in the irrigation channels. It is a separate mesh sitting on the water line, not a colour on the bed, so it stays flat across the channel however rough the bed under it is."}},"presets":{"high-summer":{"meadow":"#5ea83a","crop":"#8fcb4a","soil":"#5c4028","rust":"#c2531f","water":"#2fa8c9"},"harvest-gold":{"meadow":"#8fcb4a","crop":"#e3b34a","soil":"#8a6236","rust":"#d2703a","water":"#57c7d8"},"spring-flush":{"meadow":"#3b7a2e","crop":"#8fcb4a","soil":"#5c4028","rust":"#e88c3c","water":"#2fa8c9"},"deep-green":{"meadow":"#24552a","crop":"#3b7a2e","soil":"#3a2c21","rust":"#9e3b18","water":"#24467f"}},"rev":1786535306,"materials":{"meadow":{"kind":"foliage","finish":"moss"},"crop":{"kind":"foliage","finish":"leaf"},"soil":{"kind":"soil","finish":"dry"},"rust":{"kind":"soil","finish":"dry"},"water":{"kind":"glass","finish":"clear"}},"materials_note":"what each colour zone is made of: `kind` and `finish` name a procedural PBR material in https://polyfork.dev/materials.mjs (dressByAlbedo finds a zone by its albedo in COLOR_0). A zone not listed has not been classified.","preview_v":1792489113,"mod_v":1786535306}