{"params":{"colorway":{"type":"choice","default":"terracotta","label":"Colorway","describe":"curated kit-palette scheme for the whole chapel. terracotta = the approved build (cream ashlar, red pantiles, bronze bell); slate-roof = grey slate roof with dark oak joinery; forest-shrine = verdigris green roof and heavy moss; sandstone = tan walls, red roof, near-black joinery","options":["terracotta","slate-roof","forest-shrine","sandstone"]},"stone":{"type":"color","default":"#e8dcc0","label":"Dressed stone","describe":"albedo of the dominant light masonry: field blocks, corner quoins, door and bell archivolts, window surrounds, doorstep and buttresses"},"stoneMid":{"type":"color","default":"#b89b72","label":"Wall core","describe":"albedo of the wall core behind the blocks \u2014 it shows between them as the mortar grid \u2014 plus the minority secondary blocks and the plinth. Darken it to deepen every masonry joint"},"bell":{"type":"color","default":"#b89b72","label":"Bell","describe":"albedo of the hanging bell body in the bellcote arch (bronze by value, not by metalness)"},"iron":{"type":"color","default":"#3c4550","label":"Ironwork","describe":"albedo of the dark slate zone: the apex cross, the door bands and ring pull, the bell hanger and the slate plug closing the back of the bell arch. Dark by day and dark at night \u2014 the bell chamber is open air, not an inhabited room, so nothing here is ever lit"},"interior":{"type":"color","default":"#363f4a","label":"Interior (lit at night)","describe":"albedo of the shadowed nave you see THROUGH the arched openings: the interior mass behind the side windows and the doorway, and the deep recess behind the bellcote lancet. A hair darker than the ironwork so it reads as the same shadow by day, but it is its own zone because it is the surface `night` lights \u2014 set it warm to glow, and the cross and door bands stay dark"},"tile":{"type":"color","default":"#9a3b32","label":"Roof tile","describe":"albedo of every roof tile course and ridge cap on both the nave and the bellcote cap \u2014 the largest single mass on the model"},"timber":{"type":"color","default":"#8c6a4a","label":"Timber trim","describe":"albedo of the roof deck showing as the fascia board along the eaves and rakes, the bellcote cornice board, the barge boards and the window bars"},"beam":{"type":"color","default":"#6f4e37","label":"Door and beam","describe":"albedo of the door leaf planks and the bell beam \u2014 the dark timber zone, one value step under the timber trim"},"moss":{"type":"color","default":"#7d8a5a","label":"Moss","describe":"albedo of the weathered base-course stones \u2014 one on each side wall and a mirrored pair at the foot of the back wall; the only green on the model"},"naveLength":{"type":"range","default":1,"label":"Nave length","describe":"front-to-back length of the nave, facade and bellcote held fixed: 0.68 = a 3.9 m single-bay chapel that reads almost square under its tower, 1.0 = the approved 5.7 m nave, 1.22 = a 7.0 m church-like hall. Roof, plinth, side windows and masonry courses all stretch with it at a constant triangle count","affects":"geometry","icon":"\u2194\ufe0f","min":0.68,"max":1.22},"tileCourses":{"type":"range","default":9,"label":"Tile courses","describe":"number of stepped terracotta tile courses per nave roof slope (integer 6-12). The tile profile keeps its angle, so 6 = few very deep courses with a coarsely stepped verge, 9 = the approved roof, 12 = fine close-laid pantiles","affects":"geometry","icon":"\ud83e\uddf1","min":6,"max":12},"buttresses":{"type":"toggle","default":false,"label":"Buttresses","describe":"optional pair of battered stone buttresses on each side wall (four in all), 0.70 m wide and 2.6 m tall, projecting 0.32 m at the base and battering back to a sloped weathering top; off = the approved flat side walls, on = a heavier, fortified chapel. They stay under the eaves, so the footprint does not change","affects":"geometry","icon":"\ud83d\udcd0"}},"presets":{"terracotta":{"stone":"#e8dcc0","stoneMid":"#b89b72","bell":"#b89b72","iron":"#3c4550","interior":"#363f4a","tile":"#9a3b32","timber":"#8c6a4a","beam":"#6f4e37","moss":"#7d8a5a"},"slate-roof":{"stone":"#e8dcc0","stoneMid":"#b89b72","bell":"#8c6a4a","iron":"#3c4550","interior":"#363f4a","tile":"#3c4550","timber":"#6f4e37","beam":"#6f4e37","moss":"#7d8a5a"},"forest-shrine":{"stone":"#e8dcc0","stoneMid":"#b89b72","bell":"#8c6a4a","iron":"#3c4550","interior":"#363f4a","tile":"#4a6a4f","timber":"#8c6a4a","beam":"#6f4e37","moss":"#4a6a4f"},"sandstone":{"stone":"#b89b72","stoneMid":"#8c6a4a","bell":"#6f4e37","iron":"#3c4550","interior":"#363f4a","tile":"#9a3b32","timber":"#6f4e37","beam":"#3c4550","moss":"#4a6a4f"}},"night":{"interior":{"color":"#ffa63c","intensity":0.6,"describe":"candlelight in the nave, leaking out through the arched windows, the bellcote lancet and the open doorway","albedo":"#363f4a","findable":true}},"rev":1785360057,"materials":{"stone":{"kind":"stone","finish":"rough"},"stoneMid":{"kind":"stone","finish":"rough"},"bell":{"kind":"metal","finish":"cast"},"iron":{"kind":"metal","finish":"cast"},"interior":{"kind":"paint","finish":"matte"},"tile":{"kind":"ceramic","finish":"matte"},"timber":{"kind":"wood","finish":"raw"},"beam":{"kind":"wood","finish":"oiled"},"moss":{"kind":"foliage","finish":"moss"}},"materials_note":"what each colour zone is made of: `kind` and `finish` name a procedural PBR material in https://polyfork.dev/materials.mjs (dressByAlbedo finds a zone by its albedo in COLOR_0). A zone not listed has not been classified.","night_note":"match `albedo` in COLOR_0 exactly, make those vertices emissive at `color` and `intensity`, and drop your scene lights. findable false means that colour is no longer in this asset's geometry: skip the zone rather than guessing.","preview_v":1792497957,"mod_v":1785360057}